![]() Then, he fell and killed himself on the pavement. I jumped up on a car just to break the tedium, and he climbed up after me. No matter how many times I clubbed him, he just kept shuffling at me threateningly. Then we dueled for the better part of five minutes, me clumsily swinging the club, him doing this kind of spinning dance move. I slowly walked towards him, having toggled the sprint key to upgrade my speed from a slow crawl. A creepy groan rang out in the woods and I spun around, looking for the zombie who would soon receive the business end of my freshly crafted stone club. Then the tutorial waved goodbye and I was all on my lonesome. I smashed some more things and made a bow, arrows, plant fiber clothing, sleeping bag, and campfire. I punched some trees, grabbed some rocks lying conveniently on the ground, and fashioned my axe. Yes of course I anticipated this the stone axe is a fundamental tool in the repertoire of all great survivalists after all. Starting with little to my name, I was informed that I would need to craft a stone axe. Two defunct cars sat on the road next to me, just waiting to be rummaged through. In my first playthrough, definitely meant to be a throwaway, I spawned in a snowy forest near a dilapidated house. '7 Days to Die' adds another wrinkle to this mix in the form of voxel crafting. Survival games are very popular, and zombie games are very popular, and so it’s only natural to see zombie survival games, right? It seems like the holiest of matrimonies, but we’ve yet to see a truly amazing specimen (' State of Decay' is pretty respectable).
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